AIA has developed a methodology for the analysis of the electrical market based on Game Theory. Agents compete to sell the energy they are capable of generating. A series of variables such as demand, renewable production and hydroelectric production have an impact on the matching result.
Grupo AIA has developed its own technique to attack this problem, based firstly on a novel modeling of the output curves for the generator substation as a whole, which preserves the essential non-linearity of the problem and allows the mathematical techniques of the Network Flow and Convex Optimization.
The process of expansion and planning of future transmission and distribution systems depends to a large extent on a correct modeling and simulation of electrical networks, which highlights the need for modeling and simulation tools that are powerful, efficient, accurate and reliable.
We create advanced energy management and operation support systems such as AGORA, which is based on reliable algorithms that allow advanced monitoring and operation of the network. AGORA is installed in the control centers of large electric operators in Spain, Mexico and the United States.
The gas sector has among its objectives to improve the processes of monitoring, forecasting and operation that the different agents of the system perform in their operations. Whether daily processes in real time or intraday, such as information consolidation or anomaly detection processes.
Geomarketing is a discipline that provides information for making business decisions based on the modeling of georeferenced variables. Born from the confluence of marketing and geography, it allows analyzing the size and characteristics of supply and demand of some economic activity by locating customers, points of sale, branches, direct or indirect competition, etc
All companies that offer their services to the end user, have as a priority the objective of knowing their consumers in a deeper way. In the case of the audiovisual sector, the best way is to characterize the tastes and behaviors of the users based on their use of the contents, the opinions they pour on the Internet about them, the interrelations between users, etc.